Archaeological VR exhibition
Immersive VR for digital exhibitions of archaeological sites and prehistoric rock art across Arabia, with 3D-printed artifact replicas.
Immersive VR for digital exhibitions of archaeological sites and prehistoric rock art across Arabia, with 3D-printed artifact replicas.
Foveated, perception-aware optimization for real-time VR/AR rendering, validated with within-subjects user studies.
Cable-driven soft exoskeleton applying corrective forces for kyphosis posture rehabilitation. Robothon runner-up.
My work follows one thread: designing interaction for immersive systems, from VR exhibitions of archaeological sites to perception-aware rendering.
I care about how people perceive and move through digital space, and about keeping cultural material accessible. I build the systems, run the studies, and document the decisions behind them.
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